Tuesday, October 14, 2014

Video Game Violence In the Media

                Violence in the media has always been very prevalent from different news stations throughout the time. The question is why video games being portrayed differently. Not as in the way we see different cases, but in the language we use between media and the researchers. It seems no matter what the topic you will always have different meanings when the same word comes from different places. In the research avenue they are looking at the idea of violence in video games as still being tested (APA). The research is still being conducted on the issue of video game violence and its effects on people. So right away it seems that we still don’t have a set answer to the main question how to talk about violence. People want to look at violence as these actions in the real world. The studies are still underway for if violence from a fake setting effect the real world.
           
          In the research violence is being studied under the idea of the word being abstract. The violence of video games is in studies linked to cause increase in the factors that create violence (APA). This language looks at violence under the idea that it can increases these factors, but also looks at the idea as not creating the situations. Their research has been able to see changes that can be examined (APA) Why is violence still an abstract idea? In this field they can’t just use language without having a definite definition on the matter. Studies are still being done to test what happens when this violence is encountered. Factors are always around that could change how we have to view these words on different topics. In one study they measured amount of hot sauce people gave to others after playing violent video games (APA). It showed that the people who did play the violent games did tend to give more hot sauce. Violence is still on the lower level as described. They seem to see violence as something that may manifest in a small amount unconsciously not extreme levels due to the video game violence.
            
            In an article from the New York Times they seem to look more into the issue from the psychological studies. The news source seems to look at the issue of violence based upon the different types like short or long term (Carey, 2013). In their definition of violence they seem to look at the issue also in a more abstract way. They seem to want to see what the studies yield before they make any assumptions. Current cases have looked at the issue of video game violence in association to video game violence (Carey, 2013). The source looks at the current argument, but seems to keep looking for answers. They don’t seem to be allowing one aspect to cloud their judgment of the issue. Another site examined was ABC news on another case of violence which has had some thoughts of video game violence being involved. This site seemed to question the link off of interviews that the main reason was due to video game violence (Chang, 2013). This shows the change of language from news site to site. The site shows that it looks at violence at more of an extreme action coming from violent video games. They don’t state that this is the reason, but it seems to show how they will use different language between the issues in the different site. Just the placement of the wording can make a difference between how the issue is viewed. The site does look at the opposite side of the issue, but it wording is different.
            
         The outlet in which these stories are published will always be a main difference in how language is used. It seems that every media station may have its own standards for their reports. Some may see more scrutiny over being based in facts than more opinion pieces. So, the idea of what is acceptable may come into play with these pieces. The difference in language seems to show that the audience has openness to the opinion pieces. Then the other side is the media that wants to talk to the audience about facts. They want to educate the audience more than influence through opinion. The wording thus shows how it can be used in the issue to influence the audience in some way.

 Works Cited
American Psychological Association (2013). Violence in the Media — Psychologists Study TV       and Video Game Violence for Potential Harmful Effects. Retrieved from:        http://www.apa.org/research/action/protect.aspx

Carey, Benedict (2013). Shooting in the Dark. Retired from:            http://www.nytimes.com/2013/02/12/science/studying-the-effects-of-playing-violent video-games.html

Chang, M John (2013). How Violent Video Games Fit in with Violent Behavior. Retrieved from:        http://abcnews.go.com/Technology/navy-yard-shooter-played-military-style-videogames    relevant/story?id=20285169

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